Presented in a bos, there are 340 plastic skulls of varying kinds and sizes. A fun kit to buy that will ad detail to your models. Perfect for adding to bases and scenery, orusing as trophies.
Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior techn...
The Kroot are pledged to the T'au Empire, but often form their own hunting parties that range far ahead of the main forces. They wield weapons unique to their culture, combining their own preferred...
The Night Lords Legion fights in small warbands across the galaxy, using terror tactics to frighten their prey into submission before blades are even drawn. They are cruel and merciless, dispatchin...
The Red Corsairs strike out in small bands of cruel warriors, raiding and pillaging where and when they want. They survive off scavenged assets from their conquered foes, constantly seeking to grow...
Armageddon is a blasted wasteland after decades of unending war. Never a beautiful place, it's now a burned-out shadow of itself. Bands of warriors clash among the wreckage, creeping forward under ...
Tyranids come in a shocking variety of forms, each more terrible than the last. Small disruption forces have been observed, led by a so-called Parasite of Mortrex. Forces are protected by slab-armo...
Fyrri Askar has participated in countless battles, winning honour and glory with blade and boltgun. Now, he serves as Battle Leader for his task force, utilising his hard‑earned battlefield experie...
Commissar Yarrick is an inspiring leader who sets an example for the Astra Militarum soldiers who fight under his command. Never passing up an opportunity to get stuck in, he leads from the front, ...
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land upon ...
The Emperor's Children are debauched warriors bound in worship to the Chaos God Slaanesh. Wreathed in sweet corruption, twisted in body and mind, they ravage the galaxy in campaigns of gory excess ...
The First Ciaphas Cain NovelCommissar Ciaphas Cain, hero of the Imperium, renowned across the sector for his bravery and valour, is sent to maintain order on an outpost world on the border of t'au ...
Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of w...
Ghazghkull Thraka is a warboss unlike any other, a hero to the Orks who refuses to die, rising again and again to get to grips with the hated Imperium. He leads from the front, a hulking beast who ...
Troggoths are some of the most dangerous and resilient creatures in the Mortal Realms. Any wound short of a lethal one soon begins to congeal, close over, and re-set, and they are so dim-witted tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '