The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renown...
The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from a...
The Space Marines of the Deathwatch tirelessly take on the most dire xenos threats, tackling missions that require both their expertise and specialist equipment. They are a deadly force that pu...
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive....
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets ali...
Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their ki...
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin...
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in sear...
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in sear...
A Hierotek Circle comprises deathless warriors of the xenos Necrons, gathered to further the immortal agendas of their arcane Cryptek masters. Made of living metal, they employ eldritch science ...
Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with ski...
Drukhari Mandrakes creep and crawl closer to their prey like eldritch nightmares in the shadows, appearing suddenly with hateful leers dancing across their inconstant features. Those who survive...
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and evis...
A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing the...
A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing ...
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers pilot...
Phobos Strike Teams wear a lighter variant of Mark X armour, designed for stealth and agility. Armed with a variety of specialised wargear, these lethal squads use surprise and overwhelming forc...
Plague Marine kill teams are sent to spread mayhem and despair, either advancing ahead of the Legion’s vast armies or remaining behind enemy lines when the front lines roll back. They are akin to a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '