Necron Hosts can be composed of any number of units its leaders see fit. They're often based around a core of Necron Warrior infantry, with both supporting firepower as well as specialised melee un...
Tyranids flood the battlefield with a veritable tide of nightmarish creatures – all chitinous armour plates, savage claws, and lashing tentacles. Few foes can withstand them, overwhelmed as they ar...
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleas...
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleas...
Chaos Space Marines are genetically augmented warriors who seek to conquer, slaughter, and despoil. These heretics go to war equipped with corrupted versions of the weapons and armour they once wie...
Chaos Space Marines Warbands are composed of a wide variety of different units, depending on the temperament of the leader, what they may have at their disposal, and the mission parameters. You'll ...
The Iron Warriors favour overwhelming firepower to subdue their enemies. Led by Warpsmiths, masters of infernal technology, they march forward in slow, menacing strides. Havocs unleash devastating ...
Defilers are Daemon Engines possessed by abominable entities – towering creations that stomp across battlefields on piston-driven legs, slaying enemies with claws capable of cutting a Space Marine ...
Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insa...
Mutilators change their grotesque, warp-saturated forms at will, sprouting monstrously oversized close combat weapons and mutant siege appendages depending on the foes they face. Bursting amidst co...
The galaxy of 41st Millennium is torn apart by war on a thousand fronts – the Imperium is beset on all sides by ambitious xenos, mind-bending daemons, and treacherous rebels.This pack contains the ...
Victory in the 41st Millennium lies with maintaining focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A savvy general can both lead their troops in combat, a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '