The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactic...
Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing the...
The sons of Dorn respect firepower and durability, qualities abundant in both tanks and dreadnoughts. When they go to war, they bring the big guns with them. Stalwart in defence, and implacable in ...
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolate...
Book 3 in the Farsight SeriesDeep in the Vior’losan desert, an exile both revered and reviled lives a life of solitude. Farsight has retired his uncanny alien sword and bleeding-edge XV8 battlesuit...
Book 2 in the Solomon Akurra seriesThe Harrowmaster of the Alpha Legion has united his disparate troops. His attempt to create something new and terrible has not gone unnoticed, pitting him against...
The piratical lord of the Maelstrom is known by many names. Within the Imperium, he was lauded as Lugft Huron and then cursed as the Tyrant of Badab. He is feared as the Blood Reaver and sworn feal...
A Warhammer 40,000 NovelThe renegade leader of the Red Corsairs must adapt to an Imperium led by Roboute Guilliman, all while struggling to retain power in the face of dissension among his vicious ...
Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their w...
Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised fo...
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even t...
The Knight Armigers box will now make either two shooty Helverins or a pair of up-close-and-personal Warglaives or one of each!It can also be corrupted by Chaos Knights players into a duo of War D...
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper cha...
The Knight Castellan is built upon a Dominus‑class chassis and features a dual plasma core that fuels an array of weapon systems that make it among the foremost artillery Knights of the houses. The...
Imperial Knights are towering machines of death piloted by noble scions of chivalrous houses. This Valourstrike Lance contains a Knight Paladin (which can also be built as a Knight Errant) and four...
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into...
No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lop...
Another standalone release of a product included in the Hivestorm box, the Approved Operations Card Pack provides the current way to play matched play games of Kill Team, building fun, flexible mis...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '