Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into...
No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lop...
Another standalone release of a product included in the Hivestorm box, the Approved Operations Card Pack provides the current way to play matched play games of Kill Team, building fun, flexible mis...
This is your kill team – steel-eyed operatives facing down the worst the galaxy can throw at them using advanced equipment and all their wits to complete the mission at hand. No matter how tough th...
The Aeldari deploy Kill Teams of Aspect Warriors to undertake missions of the greatest importance. While a Blades of Khaine kill team can be exclusively made up of warriors from the Aspect Temples ...
Chaos Space Marine Legionaries are remorseless traitors granted monstrous boons by their Dark Gods, whom they serve by sowing destruction across the galaxy. This set of 10 miniatures builds a kill ...
The book explains everything you need to play, including basic rules, weapon keywords, phases, actions, terrain for three separate Killzones (the vertical Volkus, watery Bheta-Decima, and confined ...
The ferocious Fellgor Ravagers prove their strength and devotion to the Dark Gods by conducting savage raids, slaughtering foes, and performing violent sacrifices. This set builds 10 Fellgor Ravage...
The Necrons have technology powerful enough to atomise planets and effortlessly strip armour from tanks, but every so often their Crypteks find a curio that requires a subtle approach. The Hierotek...
Inquisitors wield near-unlimited power, but they are still mortals so they delegate sanctioned teams of special individuals to do their bidding. This set of seven miniatures builds a kill team led ...
The Kasrkin are the elite of the elite, Cadian special forces who command the battlefield with a calculated cool, taking on greater odds with well-drilled discipline, high-grade equipment, and cutt...
Mandrakes are arguably the meanest guys in the entire Drukhari roster and thats saying something coming from the most objectively evil faction in the 41st Millennium. These twisted shades of fallen...
A fledgling race on the galactic stage, the Tau Empire fight for their future with high-tech weaponry and plucky optimism. Their Pathfinder teams are expert scouts and covert operatives who slip be...
When Space Marines need to strike with surgical precision they deploy the Phobos Strike Team. Equipped with lighter armour designed for stealth, and armed with specialised weapons and equipment, th...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
Theres no better way to get started in the world of clandestine special operations than with the Kill Team Starter Set. It includes 14 miniatures split between the Angels of Death and Plague Marine...
You can acquire another Equipment Pack identical to the one included in the Hivestorm box in this separate release. The box contains one sprue comprising 30 pieces of universal equipment which can ...
Berehk Stornbröw wields the mighty pick-hammer Kromlôk's Revenge as he leads his hand-picked Cthonian Beserks – known as Berehk's Breakers – into the heart of battle. Able to shrug off whatever pun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '