A linebreaker without peer, the Land Raider Crusader can smash through enemy formations, disgorging Space Marine assault troops into the heart of the enemy position.
Like all mighty Space Marine ta...
Raptors are a subculture of sky warriors that cuts across Legion boundaries, hunting like avian predators, unified by the thrill of the chase. With screeching battle cries amplified to terrify thei...
Heldrakes are dragon-like Daemon Engines that soar above the battlefield, engaging in furious duels with enemy aircraft. They pick their foes apart with obsessive precision and malicious glee. Shou...
The Red Corsairs have a haggard and motley appearance, embodying their existence as piratical outlaws. Their armour and equipment are often patchwork and scavenged, and they adorn themselves with b...
Red Corsairs Reave-Captains are renegade warlords and the lieutenants of Huron Blackheart himself. Combining the strategic savvy of loyalist Space Marine commanders with the hate-fuelled viciousnes...
The Red Corsairs have a haggard and motley appearance, embodying their existence as piratical outlaws. Their armour and equipment are often patchwork and scavenged, and they adorn themselves with b...
With outlawed knowledge of the deeper mysteries of the machine, Warpsmiths maintain their warband’s arsenal of armoured vehicles, empowering engines with utterances of corrupted code. Fused with...
Wars fought in the 41st Millennium are rarely simple pitched battles. Both sides of the conflict have their own agendas, aligned with their roles in the overall war and the forces at their disposal...
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upo...
Orks are stronger than any human, with rippling muscles, maws full of yellowing fangs, and a natural toughness that allows them to shrug off all but the worst injuries. They are a terrifying foe to...
The Adeptus Mechanicus march to war as a disturbing fusion of flesh and machine, ruling Tech-Priests and fanatical cyborg followers raising modified voices in binharic praise of the Machine God. Pu...
Games Workshop - Warhammer 40,000 - Combat Patrol: Black Templars
A key selection of Black Templars units
A Combat Patrol-sized force in a box
7 multipart plastic miniatures, including a Black Tem...
Across the galaxy, small forces are sent out to secure vital objectives, scout ahead of the main force, and confront enemies. These Combat Patrols are key to victory, taking on small but important ...
Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his bloated Plague M...
The Haemonculus Covens of the Drukhari are known for being sadistic, twisted flesh crafters. Their ranks are filled with mutated Wracks, supported by hulking Talos and Cronos pain engines – torture...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '