All across the Mortal Realms, Cities of Sigmar expeditions head out into the dangerous wilds to retake territory lost to the God-king in the Age of Chaos, with little more than grim determination, ...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but bewa...
War spreads across the Great Parch of Aqshy like an unstoppable inferno. Skaven swarm out from the twisted hellscape of the Gnaw, and the lands that border the Heartblood Sea are subjected to near-...
This 88-page Getting Started magazine is the ideal way to learn about the Mortal Realms and the wider Warhammer Age of Sigmar hobby. It comes with two push-fit miniatures which dont need clippers o...
A Warhammer Age of Sigmar novelThe Bad Moon looms over the city of Draconium, and Watch Captain Helena Morthan knows it bodes ill for the town. Can she and grieving warrior Hendrick Saul defeat the...
The Hedonites of Slaanesh careen across the Mortal Realms, indulging in every whim and seeking new sensations to stimulate their jaded senses.This is a set of 16 six-sided dice with rounded edges f...
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep i...
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes. The Akhelians recognise the need for reconnaisance, picket forces and massed missile fire, but regard such duties a...
Inside this boxed set you will find:25x Push-fit, plastic miniatures:– 5x Stormcast Eternals Liberators– 20x Skaven Clanrats1x 48-page handbook1x Playing mat measuring 30" x 22.4" approx.1x 12" ran...
Kragnos is known as the End of Empires – a roaring, trampling god of earthquakes and destruction. This thuggish titan of a bygone age revels in violence and the chance to exert his brutish strength...
The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason ...
Gifted with the spirit-sight and keen analytical minds, the Soul Wardens keep a tally of interred souls, tending to them and calculating how many are needed for certain tasks. Ordinarily they do no...
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling. As the Nurgling matures it feeds...
Like all aelves, Namarti Thralls possess a physical grace that to other races appears supernatural. The Thralls march to war for the Idoneth as the main body of their infantry, and it is their task...
Across the galaxy, Necrons awaken in their tomb worlds, ready to rise up and reclaim their long-lost empire. Towering metal monstrosities stride to battle alongside calculating Crypteks, leading le...
Cleavers are the most numerous of the Mawseekers – ogor zealots who have entirely given themselves to the Gulping God and his demand for mindless, cosmic consumption. They serve the Butchers by col...
Grell Firefist has killed just about everything that anyone could need killing – and probably taken a bite out of it too. This veteran mercenary has travelled all over the Mortal Realms, selling he...
Hunters form the bulk of the Beastclaw alfrostuns. Each of these hardy ogors is well versed in facing down the elemental wilds and the monsters that lurk therein. They are skilled tamers and tracke...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '