Ma Maegran is an old, strange gargant indeed, Her reputation precedes her, enough that even the great Mega-Gargants show some nervous deference in her presence. Maegran is a seer and a witch who, i...
It has been theorised by those who study the Behemati that Stomper Tribes are the degraded memory of the armies mustered by ancient gargants. A Warstomper Mega-Gargant will give their 'troops' clea...
The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down a ha...
A multipart plastic box set that makes a 10-man Hellblasters squad. Lots of weapon and build options - option to make a Sergeant - No Chapter iconography sculpted onto the miniatures - can be paint...
A mulitpart plastic box kit that makes 1 x Space Marines Primaris Redemptor Dreadnought, supplied with 1 x 90mm round base. The kit features ball-socket joints and is huge - taller and more poseabl...
Adrax Agatone is the Captain of the Salamanders 3rd Company – a tightly focused force of destruction, striking hard and true in battle without tiring. Prodigiously strong, he wields his mighty thun...
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy se...
5x multi-part, multi-option, plastic Citadel Miniatures - An infantry unit for use in Space Marines armies in games of Warhammer 40,000 - A fast moving and hard hitting unit that can be led by the ...
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding t...
6x multi-part, multi-option, plastic Citadel Miniatures - Consists of 5x Terminators and 1x Teleport Homer - Perfect for any Space Marine army regardless of Chapter and can be brought alongside uni...
Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped pa...
Fenrisian wolves are amongst the most vicious and intelligent predators in the galaxy – they accompany the sons of Russ to battle, following them as the pack follows the alpha. Even the sleekest ar...
Logan Grimnar is one of the longest‑serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortal...
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formatio...
Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmless...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '