The warriors of the Darkoath are trained in battle from a young age, born into tribes that take pride in strength and survival above all else. These ferocious raiders swear bloody oaths to the patr...
The warriors of the Darkoath are trained in battle from a young age, born into tribes that take pride in strength and survival above all else. These ferocious raiders swear bloody oaths to the patr...
A Spitewing Flight is a fast-moving formation led by an Arch-Revenant, a winged forest spirit whose battle experience encompasses many long seasons. Gossamid Archers open hostilities with a rain of...
If youre excited to try out the building and painting aspects of Warhammer Age of Sigmar, these two paint setswhich include miniatures and paintsare the perfect way to get started. The Stormcast Et...
Ogors are monstrous, marauding creatures – ravenous raiders entirely in thrall to their greed and convinced that all the world is theirs for the taking (and usually the eating, too). Their mawtribe...
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all ...
s it luck, or do some dice roll better? We can't guarantee that these dice will always roll what you're hoping for, when you need it, but for those times you want to randomly generate a number betw...
Warhammer Kill Team Tournament
Warhammer Kill Team
Tournament
2026-08-15
10:00:00
Sign ups here: https://www.bestcoastpairings.com/event/YXrPp2uiho8u
'Hello Warmasters! This is the first Kill Te...
A Warhammer 40,000 Dawn of Fire OmnibusAs the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the ver...
The fast, fun, and tactical miniatures board game is back with a brand new edition. Warhammer Underworlds: Embergard updates the game with slick new rules, warbands, and Rivals decks designed aroun...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite...
Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of divine favour, sworn...
Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '