Boyz are the rank and file of the Orks – each one a massive green brute. They go to battle in large, unruly mobs, led by a Nob to inspire the troops through example and simple intimidation. Tough a...
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to cau...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Spee...
The Red Corsairs are the undeniable masters of the Maelstrom, and they are rightly feared by all who tread too close to this benighted area of the galaxy. Striking out in raiding parties composed o...
Boss-stompers – a name these brutes rather egotistically insist on – consider themselves a sort of elite among the growing gargant clans. Strapping bits of metal and stone to themselves and taking ...
Gargants are the epitome of strength and brutality. An ancient, monstrous race that has stepped straight out of myth, these titans scorn the puny works of those smaller than them, demolishing civil...
Ma Maegran is an old, strange gargant indeed, Her reputation precedes her, enough that even the great Mega-Gargants show some nervous deference in her presence. Maegran is a seer and a witch who, i...
A mulitpart plastic box kit that makes 1 x Space Marines Primaris Redemptor Dreadnought, supplied with 1 x 90mm round base. The kit features ball-socket joints and is huge - taller and more poseabl...
Adrax Agatone is the Captain of the Salamanders 3rd Company – a tightly focused force of destruction, striking hard and true in battle without tiring. Prodigiously strong, he wields his mighty thun...
The Space Marines are Humanity’s greatest and most terrifying champions, equal to any teeming alien horde, though few in number. Their transhuman might is enhanced by arcane genetic alchemy, and th...
Space Marines have access to a massive arsenal of the finest equipment available to Humanity. This allows them to optimise their strike forces to take on specific threats and execute vital missions...
Space Marines trust their training, wargear, doctrine, and very little else. They fight for the glory of their Chapter, and to protect Humanity from the myriad threats a hostile galaxy inflicts upo...
5x multi-part, multi-option, plastic Citadel Miniatures - An infantry unit for use in Space Marines armies in games of Warhammer 40,000 - A fast moving and hard hitting unit that can be led by the ...
6x multi-part, multi-option, plastic Citadel Miniatures - Consists of 5x Terminators and 1x Teleport Homer - Perfect for any Space Marine army regardless of Chapter and can be brought alongside uni...
A Warhammer Age of Sigmar NovelA loyal Seraphon is sent to the ruins of a derelict temple-ship to recover an ancient prophecy, but other forces are set on finding the same ruins for very different ...
Kroot Farstalkers are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from whic...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '