Guard, Emperor's Children, Thousand Sons, or World Eaters armies. The Knight Ruinator specialises in causing maximum damage at shorter ranges, but whichever class you choose to build will bring an ...
A linebreaker without peer, the Land Raider Crusader can smash through enemy formations, disgorging Space Marine assault troops into the heart of the enemy position.
Like all mighty Space Marine ta...
Heldrakes are dragon-like Daemon Engines that soar above the battlefield, engaging in furious duels with enemy aircraft. They pick their foes apart with obsessive precision and malicious glee. Shou...
The Red Corsairs have a haggard and motley appearance, embodying their existence as piratical outlaws. Their armour and equipment are often patchwork and scavenged, and they adorn themselves with b...
Red Corsairs Reave-Captains are renegade warlords and the lieutenants of Huron Blackheart himself. Combining the strategic savvy of loyalist Space Marine commanders with the hate-fuelled viciousnes...
With outlawed knowledge of the deeper mysteries of the machine, Warpsmiths maintain their warband’s arsenal of armoured vehicles, empowering engines with utterances of corrupted code. Fused with...
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upo...
Games Workshop - Warhammer 40,000 - Combat Patrol: Black Templars
A key selection of Black Templars units
A Combat Patrol-sized force in a box
7 multipart plastic miniatures, including a Black Tem...
Sholgor the Putrid is a Lord of Virulence who leads his shambling Death Guard warband to battle surrounded by a bodyguard of Deathshroud Terminators, advancing implacably as his bloated Plague M...
The Haemonculus Covens of the Drukhari are known for being sadistic, twisted flesh crafters. Their ranks are filled with mutated Wracks, supported by hulking Talos and Cronos pain engines – torture...
Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthkyn W...
Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged and reliable as...
Secretive in the extreme, the Inner Circle is the clandestine central leadership of the Dark Angels. To join them, a battle brother must submit to a series of strict rituals and tests, but the end ...
Deathwing Knights are the ultimate veterans of the Dark Angels Chapter – elite death-dealers, specialised in close combat and deployed to break the enemy's back, secure truly vital objectives, or ...
1x multi-part, multi-option plastic Citadel Miniature. Previously available in Citadel Resin now available in plastic for the first time. An updated design of a classic miniature. A fearsome charac...
A Death Korps of Krieg NovelA Commissar assigned to the Death Korps of Krieg must use all his guile and persuasion to prevent them from marching to their own death as they battle the t'au empire fo...
The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactic...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '