A mulitpart plastic box kit that makes 1 x Space Marines Primaris Redemptor Dreadnought, supplied with 1 x 90mm round base. The kit features ball-socket joints and is huge - taller and more poseabl...
The Space Marines are Humanity’s greatest and most terrifying champions, equal to any teeming alien horde, though few in number. Their transhuman might is enhanced by arcane genetic alchemy, and th...
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy se...
5x multi-part, multi-option, plastic Citadel Miniatures - An infantry unit for use in Space Marines armies in games of Warhammer 40,000 - A fast moving and hard hitting unit that can be led by the ...
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding t...
6x multi-part, multi-option, plastic Citadel Miniatures - Consists of 5x Terminators and 1x Teleport Homer - Perfect for any Space Marine army regardless of Chapter and can be brought alongside uni...
Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped pa...
Fenrisian wolves are amongst the most vicious and intelligent predators in the galaxy – they accompany the sons of Russ to battle, following them as the pack follows the alpha. Even the sleekest ar...
Logan Grimnar is one of the longest‑serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortal...
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formatio...
Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmless...
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they a...
An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their rep...
Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential ta...
The Twin Lance, Shas'ri Locai and Shas'ri Lantar, are known as Exemplar Sunsear and Exemplar Scatterflare. They fight with an aggression rarely seen among the Fire Caste. There is a focus to their ...
Battlesuits. Thats it. Thats the pitch. The Retaliation Cadre contains four high-tech suits and their attendant drones, which is more than enough to aggressively and enthusiastically spread the goo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '