The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. With a proud and long history of service, they make extensive use of honour markings, including medals, ...
Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over inf...
An Astra Militarum NovelThe Kasrkin known as the Tattershields were left alone in the wake of Cadia's fall. Led by an indomitable sergeant, they fight on despite their bleak situation, facing down ...
War Dog Brigands and their Fallen Noble pilots have become so enamoured of the skilful, ranged kill that they mostly disdain the chaos of close assaults. Some even swear dark pacts compelling th...
A Warhammer 40,000 OmnibusLord Commissar Sebastian Yarrick is one of the foremost heroes of the Imperium, with a legend forged in the brutal crucible of battle on Armageddon. But his career didn't ...
Shrugging off enemy missiles, the Akhelian Leviadon plunges into the fray. Scythed fins dismember foes while the beast’s powerful jaws clamp down with enough force to crush tempered steel. Shou...
Bloodcrushers are the shock cavalry of Khorne. Daemonic Bloodletters ride Juggernauts – unholy fusions of daemon and machine whose blood is fire and whose every step is thunder. They bear down on t...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but bewa...
War spreads across the Great Parch of Aqshy like an unstoppable inferno. Skaven swarm out from the twisted hellscape of the Gnaw, and the lands that border the Heartblood Sea are subjected to near-...
The Hedonites of Slaanesh careen across the Mortal Realms, indulging in every whim and seeking new sensations to stimulate their jaded senses.This is a set of 16 six-sided dice with rounded edges f...
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep i...
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes. The Akhelians recognise the need for reconnaisance, picket forces and massed missile fire, but regard such duties a...
The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason ...
Gifted with the spirit-sight and keen analytical minds, the Soul Wardens keep a tally of interred souls, tending to them and calculating how many are needed for certain tasks. Ordinarily they do no...
Like all aelves, Namarti Thralls possess a physical grace that to other races appears supernatural. The Thralls march to war for the Idoneth as the main body of their infantry, and it is their task...
Across the galaxy, Necrons awaken in their tomb worlds, ready to rise up and reclaim their long-lost empire. Towering metal monstrosities stride to battle alongside calculating Crypteks, leading le...
Lord Kroak is the most ancient and powerful of all the slann, despite his deathly state. The venerable Relic Priest has cast a watchful gaze over the Seraphon since time immemorial. Appearing unbid...
Epicurean Revellers are bands of Daemons of Slaanesh, spontaneously summoned to the Mortal Realms through acts of atrocity and vice, allowing them to tear the veil of their own accord. Led by disco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '