The fierce struggle, witnessed by Bilbo Baggins at the end of his quest, is about to begin! The stalwart warriors of the Free Peoples - Elves, Dwarves, and Men - formed an uneasy alliance to defend...
In the far future, Humanity wages a desperate war for survival. Hordes of brutal Orks assail its worlds. Standing against them are the Space Marines, genetically enhanced soldiers clad in sophistic...
Ministorum Priests fill the role of stoking the faith of warriors in battle. They often join Wars of Faith – though it is not unheard of for a Ministorum Priest to lead one. Filled with a fearsome ...
The central fighting unit of the Adepta Sororitas. A multipart plastic kit that can be built as 1 of 3 separate units, including the frontline Battle Sisters, the special weapon-wielding Dominions...
Shield‑Captains are among the greatest warriors in the Imperium. No matter which weapons they wield, they display absolute mastery of them. Their tactical and strategic abilities are superlative, a...
An Avatar of Khaine is an ancient deity incarnate – a burning shard of Khaela Mensha Khaine, the Bloody-Handed God of the Aeldari. Awakened for battle, he marches through enemy fire without breakin...
Death Jesters are armed with a shrieker cannon, which tears enemy infantry apart in sprays of blood and scalded flesh as the weapon’s toxins cause them to combust from within. Adding insult to inju...
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light or the firelit hell of the battlefield. They tumble, sprint...
Howling Banshees are swift and athletic troops who are famously deadly in hand-to-hand fighting, and are renowned for their ability to strike down the foe before they can so much as raise a weapon ...
Jain Zar is famed for her speed and ferocity. She whirls her legendary executioner blade in bloody arcs, carving through foes before vaulting into a new position. With a flick of her wrist, she unl...
Shadowseers can blind their enemies and drive them mad with their potent psychic powers. They shield their allies with veils of illusion and salvoes of hallucinogen grenades, and crush bones in clo...
The Eldritch Raiders are feared throughout the deep void. Led by Prince Yriel of Iyanden, the infamous pirate lord, these thrill-seeking raiders sail the stars in search of prey. Speed and cunning ...
Vypers are sleek skimmers offering a perfect compromise between the speed of a jetbike and the heavier armament of a grav-tank. Well-drilled Vyper squadrons move gracefully as one at breakneck spee...
A Warhammer 40,000 NovelThe Reliquant at Arms is given a holy mission to return a sacred relic of the Adepta Sororitas to its rightful place. After the forces of Chaos foil her plans, she pledges h...
Death Rider units are filled with soldiers that have earned the honour – a high one for any soldier of Krieg. Astride their genetically enhanced Krieg steeds, these bold cavalry riders thunder acro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '