Steve Jackson and illustrator John Kovalic conjure 112 more cards for the Munchkin slay-field! Play a new race: Orcs! Face new foes like the hydrant and the tentacle demons. Equip yourself with dre...
Lampooning Lovecraft`s mythos and the horror gaming that surrounds it, this 168-card, standalone expansion to the Munchkin line allows players to summon classic monsters from outside reality - and ...
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it! Now, Munchkin is available in a special deluxe editi...
Grab your gears, put on your top hat, whack the monsters, and grab the treasure...with the power of SCIENCE! Featuring brand-new art by Phil Foglio (Girl Genius), Munchkin Steampunk brings the zani...
The race is on to be the top witch or wizard in this version of Steve Jackson`s classic role-playing card game, where you can play as a member of your favorite Hogwarts house and scuffle with other...
In One Night Ultimate Alien, strange, extraterrestrial beings have infiltrated your small village, bringing fearsome technology and an insatiable appetite for both Villagers and Cows. Fortunately, ...
With One Night Bonus Roles, your One Night games will take on new life as you experience all manner of ways to bluff your way to victory. From the helpful (to the Werewolves) Squire to the invulner...
One Night Ultimate Super Villains is a standalone game in the One Night series that`s perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villain...
In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has sever...
Through the course of a single night and the following morning, can you determine who among you is a werewolf...hopefully? An Ultimate Werewolf microgame with no moderator, no elimination, and 10-m...
Ten New Rules! Ten Thousand Ways to Lie! One Night Ultimate Werewolf: Daybreak is a fast-paced game in which everyone gets a hidden role, each with a special ability (No plain `villagers` here!) In...
PAGAN: THE FATE OF ROANOKE: An expandable and asymmetrical 2 Player card game with one player taking on the role of the Witch and the other the Witch Hunter. The Witch attempts to carry out a ritu...
As a skilled artisan, use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Gain prestige by adapting to the preferences of your fickle...
Sagrada: Artisans is a legacy game take on the stained glass window game Sagrada. Players will compete as rival families of stained glass artisans, who work on the Sagrada Familia's windows over th...
Sagrada: Glory introduces new options to test your artisanal skills! All new Strife Dice are now available in addition to the drafting pool with restrictions on their placement. Be the first to ach...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '